The Realistic Weapon Hud 2 gives your FiveM players a sharp, dynamic display of their current weapon and ammunition the instant they draw a gun. Completely rewritten from the ground up, it ships with crisp HD weapon images for the entire weapon roster and a clean ammo counter that stays quietly out of the way until the moment it is actually needed.
The overlay only appears while a weapon is equipped, which keeps the screen uncluttered and immersive during ordinary roleplay and conversation. It is a small but genuinely satisfying upgrade that makes gunplay feel more grounded, more readable and more polished across every kind of combat situation your players run into.
Features Of The Realistic Weapon Hud
- Dynamic ammo counter that updates live as players fire, reload and switch
- HD weapon images covering the full roster of in-game weapons
- Freely movable position for both the ammo text and the weapon picture
- Adjustable scale so the weapon image fits neatly into your layout
- Toggle option to automatically hide the display while inside a vehicle
Clean, Configurable And Light
- Option to show or hide the ammo text completely independently of the image
- Config controlling positions, scale, toggles and overall visibility rules
- Standalone design that drops into almost any server regardless of framework
- Low resource usage that only runs while a weapon is actually drawn
- Beginner-friendly install with clear, well-written setup instructions
Because the HUD appears only when players are armed, it adds useful information at exactly the moment it matters most and then disappears for the rest of the time. That behaviour keeps your screen clean during ordinary scenes and is a big part of why the overlay feels polished rather than intrusive or noisy.
Server owners can freely position and scale the elements to match their existing interface, so the weapon display blends seamlessly with the rest of their HUD and UI. It is an easy, affordable way to sharpen up combat presentation across your entire server in just a few minutes. Because it is standalone and only draws while a weapon is out, it plays nicely with almost any framework or HUD you already run, adding polish without conflicting with the systems you have carefully set up.
Find more overlays in our HUD and UI scripts collection, or browse every release in our FiveM scripts catalogue.