In-game safezone creator with weapon disabling, damage blocking and custom shapes — ESX and QBCore
Every server needs a few corners where the shooting stops — spawns, hospitals, police lobbies, event stages. A safezone system enforces those rules so staff do not have to. Complex Safezones lets you draw those protected areas in-game, with granular control over exactly what is disabled inside each one.
Build a safezone visually
- Draw zones directly in the world with custom shapes — no coordinate typing or restart loops.
- Circle, box and polygon areas fit anything from a small clinic to a whole district.
- See boundaries rendered live as you place points, so the zone is right the first time.
- Name, list and manage every safezone from one clean panel.
Control what each zone does
- Disable weapons so drawn guns holster automatically inside the area.
- Block damage entirely for true green zones where nobody can be hurt.
- Per-zone rules mean a hospital, a spawn and an event stage can each behave differently.
- Clear on-screen indicators tell players when they have entered protected ground.
Why safezones matter
- New players get a safe landing instead of being farmed at spawn.
- Downed players in hospital can recover without being executed on the table.
- Events run without a stray shooter ending the show.
- Staff stop policing the same three locations by hand every night.
Clean and configurable
Built for ESX and QBCore with open configuration for every zone's shape and rules, the system installs fast and enforces itself around the clock. It is quiet infrastructure that prevents a whole category of complaints. Round out your toolkit with the rest of our admin & utility scripts, including the Zone Creator.
Because zones are drawn against real geometry, they never clip through walls or float over terrain, and adding a new protected area as your map grows is a two-minute job. It is the kind of tool you install once and quietly rely on for the life of the server.