Create and manage storage stashes anywhere in-game with access control for ESX and QBCore
Storage caches are everywhere on a modern server — job lockers, gang caches, shop stockrooms, hidden drops — but creating each cache usually means a config file and a restart. Stash Creator moves the whole job in-game: stand where you want a stash, set its size and access, and it exists. No coding, no restart, just point and place.
What Stash Creator does
- Place storage stashes anywhere in-game at your location.
- Set the size and slots of each one.
- Control access by job, gang, item or personal ownership.
- Edit and remove existing storage from one panel.
- Everything saves persistently, surviving restarts.
Who reaches for it
- Owners setting up job lockers, gang caches and shop storage.
- Event teams adding temporary caches for storylines.
- Non-technical staff building storage without a developer.
- Anyone who wants a hidden cache placed exactly where it makes sense.
- Servers that want one consistent way to manage all storage.
Clean and light
- Built for ESX and QBCore with your inventory's stash system.
- Configurable defaults, permissions and limits in open files.
- Central management replaces scattered storage configs.
- Lightweight and stable at any number of stashes.
Placing storage against the real world instead of guessing coordinates transforms how fast your team can build out the map's logistics, and it opens stash creation to creative staff who were never going to edit a config. That combination of speed and accessibility keeps your city's storage tidy and exactly where it belongs.
Pair it with our Quasar Inventory and browse more inventory & crafting scripts.
That combination of speed and accessibility keeps your city's logistics tidy and exactly where they belong, no matter how many hidden caches your jobs and gangs come to rely on.
Building storage against the real world instead of a config file is exactly the kind of workflow upgrade a busy server team feels every single week.