Create and register new inventory items entirely in-game with no coding for ESX and QBCore
Adding a new item to a server usually means editing item files, restarting and praying you got the syntax right. Item Creator deletes that chore: define a new inventory item's name, image, weight and properties entirely in-game and register it on the spot. No coding, no file editing, no restart — just build the item you need and start using it.
What Item Creator builds
- Create and register new inventory items in-game.
- Set name, label, weight and stack size.
- Assign images and metadata to each item.
- No coding or item-file editing required.
- Everything saves persistently, surviving restarts.
Who reaches for it
- Owners adding items for new jobs, shops and crafting.
- Event teams creating one-off items for storylines.
- Non-technical staff building items without a developer.
- Communities iterating on their item catalog quickly.
- Anyone tired of editing item files by hand.
Clean and configurable
- Built for ESX and QBCore with inventory integration.
- Configurable defaults and permissions in open files.
- Works with your existing item and image systems.
- Lightweight and stable.
The real power of an in-game creator is speed of iteration: a new item can go from idea to usable in minutes, and a bad one can be removed just as fast. That loop lets your economy grow and adapt without ever queuing up a developer, and it puts the shape of your item catalog directly in the hands of the people building your city's content.
Pair it with our Job Creator System and browse more inventory & crafting scripts.
The real power of an in-game creator is speed of iteration, letting your economy grow and adapt without ever queuing up a developer and putting your item catalog in the hands of the people building your content.
A new item can go from idea to usable in minutes without a single restart or line of code.