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Stash Item Durability

Storage-based item decay for ox_inventory so items degrade over time in stashes — standalone

$4.99
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An economy where nothing ever spoils is an economy where hoarding always wins. Stash Item Durability fixes that for ox_inventory by adding real, storage-based decay: food goes bad, materials degrade and perishable goods age while they sit in a stash. Suddenly stockpiling has a cost, fresh supply matters, and your whole economy gains a layer of believable pressure.

What item durability adds

  • Items decay over time while stored in stashes and inventories.
  • Configure which items spoil and how fast they degrade.
  • Food, drugs, materials and perishables all supported.
  • Decayed items can spoil, lose value or transform.
  • Fresh, recently made goods hold their value best.

Why decay deepens the economy

  • Hoarding is discouraged, keeping goods circulating.
  • Fresh supply becomes valuable, rewarding active producers.
  • Restaurants, drug labs and farms gain real urgency.
  • It adds believable realism to how goods behave.
  • Markets stay dynamic instead of frozen by stockpiles.

Clean and light

  • Built for ox_inventory and otherwise standalone.
  • Configurable items, decay rates and outcomes in open files.
  • Works across ESX, QBCore and Qbox servers.
  • Lightweight — decay is calculated efficiently, not on a constant timer.

Realistic scarcity is what keeps an economy alive, and item decay introduces exactly the kind of gentle pressure that stops a market from stagnating under giant stockpiles. It rewards the players who produce and trade actively, punishes pure hoarding, and gives perishable goods the believable behavior that makes your whole economy feel more grounded.

Pair it with our Quasar Inventory and browse more inventory & crafting scripts.

Realistic scarcity is what keeps an economy alive, and gentle decay rewards the players who produce and trade actively while stopping a market from stagnating under giant stockpiles of goods that should have spoiled.

Perishable goods finally behave the way players expect, which quietly makes your whole economy feel more grounded and alive.

Open Source