On-road 3D GPS route line that draws your navigation path in the world — ESX and QBCore
Following a waypoint in FiveM means splitting your attention between the road and a tiny minimap in the corner — which is exactly why so many police chases and deliveries end in a wall. A 3D GPS route renderer fixes that by drawing your navigation path directly onto the road ahead, so drivers keep their eyes where they belong: on the world.
What the gps renderer shows
- Your route is drawn as a clear 3D line running along the actual road in front of you.
- The path updates live as you drive, curving through intersections just like real in-car navigation.
- Set a waypoint as usual and the world-space route appears automatically.
- Readable at speed and in traffic, so following it never means looking away.
Who benefits most
- Police keep their eyes on a pursuit instead of the minimap, closing the gap on suspects.
- Delivery, trucking and taxi jobs get intuitive routing that makes the work flow.
- New players learn the map faster when the path is shown in the world.
- Emergency services reach the scene without missing the turn.
Clean implementation
- Built for ESX and QBCore, hooking into the standard waypoint system players already use.
- Configurable line color, width and style to match your HUD.
- Optimized rendering keeps the effect smooth without hurting frames.
- Open files let you tune exactly how and when the route appears.
A small HUD upgrade drivers feel instantly
Navigation touches every job and every chase, and moving the route into the world is the kind of quality-of-life change players notice on their first drive. Pair it with the Advanced HUD V6 and the rest of our HUD & UI scripts.
Setup is quick on ESX or QBCore, and the open files let you match the route line to your HUD exactly. Once drivers experience navigation drawn on the road itself, the old minimap-only way starts to feel genuinely dated.