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Advanced Time Sync

Real-time clock and weather synchronization with configurable cycles for ESX and QBCore

$4.99
Certifications

Time sync sounds like plumbing until you play without it: one player's noon is another's midnight, screenshots contradict each other, and scheduled events start in three different lighting conditions. This script makes the city's clock a single shared fact — every resident lives the same sunrise, the same storm and the same 3 AM parking-lot deal.

What proper time sync changes

  • Server-authoritative time: every client renders the identical moment, joiners included.
  • Optional real-world clock mode ties the city to actual local time for maximum immersion.
  • Configurable cycle speed — run true 24-hour days, faster cinematic cycles or anything between.
  • Weather runs on the same authority, so rain arrives for everyone at once and clears the same way.

Details done right

  • Smooth transitions: dawn creeps in and storms roll through instead of snapping between states.
  • Freeze controls let admins hold time or weather for events, filming and photo shoots.
  • Blackout-friendly hooks support power-outage scripts and seasonal event scenes.
  • Exports expose current time and weather so your jobs, farming and crime scripts can react to the world.

Light by design

  • One authoritative loop server-side and a thin client layer — effectively invisible on resmon.
  • Drops into ESX and QBCore with configuration handling the rest; no core edits.
  • Open files make custom weather patterns and regional tweaks a quick job.

Foundation scripts pay rent forever

Players may never name-check your time sync, but they feel it in every synced sunset screenshot and every event that starts under the right sky. Foundation resources like this quietly raise the quality of everything running above them. Find more of these load-bearing tools in our admin & utility scripts collection.

It also plays well with the rest of your stack: HUD clocks read the synced time, phone apps show the same hour, and job scripts that check for nighttime finally agree on when night begins. Once the whole server shares one clock, a surprising number of small inconsistencies simply disappear on their own.

Open Source