Premium elevator management for multi-floor buildings with in-game setup — ESX, QBCore and OX
Tall buildings only feel real when you can ride them, and most servers still glue their floors together with clumsy teleport markers. NEX Elevators is the premium fix: a proper elevator management system that lets you build and run multi-floor lifts entirely in-game, with the polish and access control serious MLOs deserve.
Elevator management, done in-game
- Create and configure elevators for any building directly in-game — no coordinate wrangling.
- Define unlimited floors per lift with clean, readable selection menus.
- Edit and manage every elevator from a central panel.
- Works in any MLO with sensible coordinates; no special props required.
Access control that matters
- Lock floors by job, gang or permission — the evidence floor and the penthouse stay exclusive.
- Restricted levels stay hidden or blocked for players who lack access.
- Perfect for police towers, hospitals, corporate MLOs and gang hideouts.
- Consistent behavior across every building you configure.
Premium and practical
- Runs on ESX, QBCore and OX with a straightforward setup.
- Smooth transitions and clean menus that feel like a real elevator.
- Configurable speeds, floors and access in open files.
- Lightweight — it does nothing until someone rides.
Infrastructure that lifts immersion
Every teleport marker replaced by a working elevator is one less immersion crack in your tallest buildings, and premium management makes setting them up painless. Compare it with our Elevators & Blips, and browse more admin & utility scripts.
Setup is quick and the whole system stays light on resources, so kitting out every tower on your map costs you nothing during normal play. Buildings that used to end at a teleport marker suddenly feel like real structures, and that sense of verticality is exactly the kind of detail players register without ever quite naming it, and it is the sort of quiet upgrade that makes a whole city feel more solid.