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Ak4y In-Game Map Editor

Place, move and save props to build map edits live in-game with export — ESX, QBCore, standalone

$8.99
Certifications

Every custom scene, event stage and prop-decorated business starts with placing objects in the world — and doing that in code is slow, blind and painful. This map editor moves the whole job in-game: spawn props, move and rotate them live, and save the finished scene for export. What used to be a coordinate-guessing marathon becomes a hands-on build session.

What the map editor does

  • Spawn any prop and place it exactly where you stand.
  • Move, rotate and fine-tune objects live with visual feedback.
  • Snap, duplicate and align tools for clean, fast building.
  • Save scenes and export ready-to-use map edits for your server.
  • Undo and adjust freely until the build is right.

Who reaches for it

  • Mappers building event stages, decorated interiors and scene dressing.
  • Owners customizing businesses and job locations without a developer.
  • Event teams assembling one-off setpieces for special nights.
  • Anyone who wants prop work done by feel instead of by numbers.
  • Non-technical staff safely contributing to the world's look.

Clean and universal

  • Works on ESX, QBCore and standalone servers.
  • Permission-gated so only trusted builders use it.
  • Configurable controls and export format in open files.
  • Optimized so a big build session stays smooth.

Building against the real world instead of guessing coordinates transforms how fast and how well your team can dress the city, and it opens prop work up to creative people who were never going to touch a config file. That combination of speed and accessibility is exactly what keeps a server visually fresh over time.

Pair it with our Zone Creator and browse more admin & utility scripts.

Building against the real world instead of guessing coordinates opens prop work up to creative people who would never touch a config file, and that accessibility is what keeps a server looking fresh over the long haul.

For a team that dresses its own city, that speed and freedom is the difference between a world that stays visually static and one that keeps evolving with every event and update.

Open Source