Vivum Target reimagines interaction in FiveM. Instead of flat markers, it renders a stunning 3D holographic target directly through GTA V's native APIs — which means zero latency and a look nothing else on the market can match. It is the modern, revolutionary way to let players interact with the world around them.
Native rendering, zero latency
- Rendered through native game APIs — no NUI overhead, no lag, just a smooth holographic experience.
- Intuitive controls: scroll wheel and left click to interact, so your hand never leaves the mouse.
- Stateful icons with distinct on and off states, line-strips and clean visual feedback.
A target for every need
Vivum Target ships with a free-floating 3D star that works even with no wall or surface behind it, entity targets for any object, bone targets that show exactly where to aim, and global model targets for doors, chairs, ATMs and more. Vehicle doors, ox_doorlock and trunk interactions are handled with powerful defaults so players never enter the wrong seat again.
Drag and drop, fully compatible
The exports are backward compatible with ox_target, qb-target and qtarget — keep your existing exports and nothing breaks, or switch to the new ones for more control. There is no migration and no rewrite required.
Vivum Target framework support
ESX, QBCore and Qbox are supported out of the box with no required configuration, and a standalone mode lets you validate jobs and items yourself in the canInteract callback. You get the open files instantly after checkout. Browse more FiveM utility and framework scripts; our Discord support answers within 48 hours and updates are free for life. Once your players feel a native 3D target respond instantly under their cursor, the old flat markers are impossible to go back to. The holographic star, the stateful icons and the buttery-smooth scroll interaction all combine into an interface your players will genuinely enjoy using.