Every interaction on a modern server runs through the target eye — opening doors, searching dumpsters, talking to peds, working jobs. This redesign swaps the default ox target look for a cleaner, more deliberate interface so the single most-used UI element on your server finally matches the rest of your city's styling.
What changes with this ox target theme
- A restyled interaction eye with a modern, minimal silhouette.
- Reworked option menus: tighter spacing, clearer icons and readable labels even with many options on screen.
- Refined hover and selection states that make the active choice obvious at a glance.
- A palette that sits comfortably on both bright daytime streets and dark interiors.
What stays exactly the same
- This is a visual layer over ox_target — every export, event and integration keeps working untouched.
- Your existing job scripts, doorlocks, shops and interaction points need zero changes.
- Performance stays at ox_target's usual near-zero footprint; only the presentation changes.
Easy to adopt, easy to adjust
- Drop-in replacement: install over your existing ox_target resource and restart.
- Open files — tweak colors, sizes and animation timing in plain CSS to fit your brand.
- Standalone by nature: works on ESX, QBCore, Qbox or any framework that runs ox_target.
Small file, constant screen time
Players might open your banking UI a few times a night, but they see the target eye hundreds of times a session. Restyling the ox target interface is the cheapest visual upgrade with the highest exposure on the entire server. Pair it with our other HUD & UI scripts, or try Vivum Target if you want a complete alternative targeting system.
Because the theme is pure presentation, updates to ox_target itself rarely break it — and when new features ship upstream, your restyled ox target picks them up automatically. Keep a copy of your color variables and you can re-apply your branding to any future version in minutes. It is the definition of a low-risk, high-visibility upgrade for any roleplay city.